GameDesign
Building interactive capability for Saudi Arabia’s next generation of creative technology talent.
Nanodegree
Creative practice foundations with a 3D and game design focus.
Associate Diploma
Creative practice foundations with a film, VFX, AI, and real-time 3D focus.
Associate Diploma
Intermediate game design development across scripting, mechanics, 3D art, and user experience.
Associate Advanced
Advanced game design development across prototyping, narrative, systems, and level design.
Intermediate Diploma
Final production, refinement, portfolio completion, and capstone delivery.
Explore One Nano at a Time.
Design the systems players command
Beyond Playing Games
Game Design is more than having ideas or spending more time playing games. It is the discipline of deciding what a player can do, how a system responds, what feedback the player receives, how choices create consequences, and how an experience becomes understandable, testable, and playable.
Students learn how mechanics, systems, narrative, space, user experience, technology, testing, and production connect. These capabilities also extend beyond games into simulation, immersive learning, digital experiences, cultural storytelling, interactive media, tourism, education technology, and real-time environments.
Where You May Fit
Some people notice how a mechanic feels. Others focus on balance, player choice, story, spatial flow, interface clarity, technical implementation, progression, feedback, or the production systems required to finish a game.
The program introduces students to visual scripting, gameplay scripting, user experience, 3D art literacy, rapid prototyping, narrative design, systems design, level design, procedural design, testing, analytics, production workflows, game feel, and polish. Students do not need to arrive with a final role in mind. Repeated building and playtesting help reveal where their strongest contribution may develop.
What Students Build
Students produce low-fidelity systems, concept documents, Unreal Blueprint systems, Unity prototypes, game mechanics, interfaces, engine-ready assets, environments, branching narratives, system models, playable levels, procedural systems, playtest records, production documentation, and portfolio evidence.
The program culminates in a team-developed, complete, polished game supported by source control, milestone delivery, structured playtesting, quality assurance, telemetry, scope decisions, polish, final defence, and post-mortem reflection. Each student must explain what they owned, what they built, what changed through player evidence, and where AI-supported tools assisted.
See how professional games shape player behaviour by design.
Explore documented examples of mechanics, systems, levels, narrative, accessibility, player psychology, testing, balancing, and iteration across major shipped productions.
